paladin with bard like tendencies. You are one charming dude. paladin with bard like tendencies

 
<dfn> You are one charming dude</dfn>paladin with bard like tendencies  6 levels gives you an oath feature, extra attack and the almighty aura of protection

For context, my character is a Leonin Lv. Tanky Bard. So like a mutant half orange half apple, an oppal, or an arange. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. (Otherwise go to Bard 2 if you don't want to delay your extra attack. Just came across a lovely video. In this case level 8. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. The paladin gets better early nonscaling abilities. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. The Oath of Redemption Paladin is an undeniably novel take on the class to begin with, focusing on extreme pacifism and social skills in order to de-escalate conflicts before they begin. I’m currently a level 5 Paladin and I think I’m going to go to level 6 for the base paladin aura and then take a few levels in fighter/bard before continuing with paladin. Jack of All Trades boosts otherwise lackluster initiative. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. Vengence paladin 8/ Sword bard 4. Such an awesome build. A bard with 3 chord courage buff is the wet dream of all burst classes to have, as their numbers get nearly doubled during it. Lore Bard fits well with the personality concept because of Cutting Words. Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. ). My team consist of astarion,. I could take it all the way till 9th level spells with bard still at this point. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. There isn't much more to say about it than that. I could take it all the way till 9th level spells with bard still at this point. I just don't understand how to do it, lol. You end up with the same amount of skills, just fewer choices for the fist two. 1st Level Bard Spells: Bane, Disguise Self, Healing Word, Silent Image. Bardadin - Paladin Bard Build. I was wondering what everyone thinks about this multiclass combination. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. GiganticGoblin • 1 yr. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. If you're looking to sink serious levels into a multiclass, I wouldn't suggest Swords or Valor since you've already got Extra Attack. Shield of Faith. Lvl 2: Hexblade for Hexblade. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. Bard all the way. Baldur’s Gate 3 College of Swords Bard. Going with these two classes provides perfect synergy. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. If they're wielding sword and shield then they definitely aren't using a musical instrument as an arcane focus, and they can't use their holy symbol on a shield for their bard spells. Both of the paladin damage buff has a huge range so almost everyone can always get the buff. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. The classes naturally dove tail to no one’s surprise. You will get Smite early, extra attack will be delayed until 8 tho. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. If the Paladin is out-damaging the entire rest of the party combined, either the rest of the party is hot garbage or the Paladin is burning all of their spell slots for divine smites. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. No, that was part of comments that paladins have less attacks somehow and was adding on that a paladin can MC just like a bard can. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my alliesA paladin may also wish to perform some action at some point which would break his own, that's why it's hard being a paladin, you have to stand by your oath. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. I am thinking about going a couple more. Spells like dissonant whispers (3d6 psychic, save for half, and loads of op attacks), Vicious Mockery (less amazing with frostbite, but still great and funny), and Faerie Fire (advantage and invisible creatures) are fantastic support spells that can be overlooked. But after seeing the party make-up, I think we need more front-line and healing capabilities. Rational_Engineer_84 • 2 mo. Bard Cantrips: Light, Minor Illusion. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. Finally we got a twilight cleric, a wildfire druid, and a name-calling wizard. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Gift of the Gem Dragon - This is prob my least favourite as the damage it deals will drop in usefulness but I really like the push and the flavor of it. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. Feats: magic initiate: wizard and magic initiate: warlock. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. ago. Paladin / Cleric (Image Credit: Maven (Chris C. They can wear heavy armor and shields, have excellent save bonuses, and can heal themselves. Clerics have access to spells like beacon of hope that can trivialize entire encounters, while paladins have crusader's mantle that causes a grotesque increase in party damage, plus of course their aura of protection feature. ago. You might be able to go 5 paladin to get extra attack and then bard. Regarding A-Game Paladin: while I mentioned the build a bit, there's a few problems with establishing the full Paladin 20 build, namely the need for high Int and Wis. r/BaldursGate3. You can play a spell casting bard that does support, damage, or a bit of both. Bard all the way. I am thinking about multiclassing into a Bard at some point. STR 16 DEX 10 CON 13 INT 10 WIS 12 CHA 15. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Best caster build, party face and I would put 12-14 into INT to get more skill points. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. But a good Bard is just flat out better. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. Take swords bard to 5th, then 2 levels in paladin. Paladin/Bard MultiClass [5e] I currently have a Human Var. The Ever-Seeing Eye. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. All pally mcs have the same breakpoints. 1. Deathblade - Deathblade is a badass class. Paladin/Bard: Inspiring Battlefield Commander. If you want a Fae knight gish, best imo would be Paladin/Archfey Warlock multiclass. The INT will likely be wasted but the free cantrip is decent. Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. I'm excited to play the character, I'm just not sure if fitting in Bard levels is reasonable or not. Roleplay like a madperson, stab some things, cast some. So like a mutant half orange half apple, an oppal, or an arange. 3. Go 10 levels sword bard next polearm master at lvl 4, +2str or Cha at lvl 8 while saving up for plate armor along the way. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Bard/paladin is a very good dps, of course you wont have better dps than GWM build, tavern brawler or Paladin. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. If you do #2, any of those options are good. Both of these colleges benefit greatly from the extra utility offered by these. Paladin on the other. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. You end up with the same amount of skills, just fewer choices for the fist two. Eladrin: Great ASI array and the misty step's. The personality of the character evolved in such a way that bard fluff fits him well, and thus far he has been the "tank" of the party (ac 18) and I assume the party would like me to continue to absorb the punishment. Ohh, I always do this with stats! That makes a lot more sense, thank you. While I agree that Swords Bard generally is the best option if you're only going to be taking 2 levels of Paladin, a Paladin 2/non-Swords Bard X build can get kicked up a notch if you go with a race that can obtain the. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. Paladin’s Aura is just that good that it’s worth delaying spells for it. Half-elf. Bardadin - Paladin Bard Build. I would probably go 2 paladin and then the rest bard. Barbarian is a good candidate for tank, but I find the paladin the best at the frontline with it's amazing taking, support and damage combination. 600pp to get 55Hp rings = good way to start. 1. Nov 5, 2019. Swords Bard has access to the Dueling and Two-Weapon Fighting styles. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. He has to behave in a manner that is worthy of his hammer Mjolnir. A better alternative is Paladin 2/Warlock 1/Bard 7, going Hexblade. Fairly new to the game and did some research as to what classes go well with paladin since im aiming to recruit Minthara. But they still play vastly different than a full caster with harsh blasting spells. ) So that's basically it: opportunity cost. and Soldier background. Sitting opposite to the Bard, the Paladin’s healing is much more effective in small, consistent doses. What you gain by selecting the. The rogue bard seems like an oxymoron if you only refer to the usual stereotypes. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). It does focus on Healing. The paladin is going to blow the cleric and bard out of the water in terms of burst damage, but is also much more in danger of exhausting his resources. Bardic inspiration isn't as bombastic as some of the support spells. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which. I made a character that’s pretty similar. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. One of the Paladin's defining features is Smite, and more spell-slots means more Smites. Take the Devil's Sight Invocation (for the advantage combo) and Eldritch Mind (makes your concentration safe with Resilient: Con). Dueling is better, but Swords bard also gives that so we'll take Defense for now. Rogues don't need. He trades off some early level efficacy for a mid to late-game punch. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. Another option is to stick with Paladin until 6, then take 6 Bard levels. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. What you gain by selecting the. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. Additionally, if you take a valor or swords bard and want to be able to do more In melee, paladins are fantastic. With Paladin, it’s mostly buffing yourself up and hitting things. I really appreciate an explanation of how to go about botting a bard and a paladin or warrior. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. Daeths • 2 yr. Nets you 2 invocations, and some spells and cantrips that expand your options from bards control focus pretty heavily and run off your strong stat. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. ) ) One of the most natural combos in the multi-classing pantheon is the Cleric/Paladin Combo. You end up with the same amount of skills, just fewer choices for the fist two. Paladins are champions of holy power, heralds of thei. g. #15 Jul 22, 2020. So there's not much point to an even split between bard and paladin; you're just watering down both classes. Looked around the table one game and every spell caster had a spell DC of 11 or less. You take bard levels to give you spell slots, but Paladins get lots of good features through L8. But not getting your ranged options and more. Bards have a shield they can give every 18s for 25% hp but only 1m around them. The Draconic Bloodline is Dungeons & Dragons Fifth Edition's most straightforward Sorcerous Origin. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. The fighter and paladin had succeeded in boarding the ship at this time, and they're faced with 6 goblin crew members. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. War caster is what I'd go with at level 4 as well. This is because once you reach Level 3, you’re going to gain Dueling as a Fighting Style. ago. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. You end up with the same amount of skills, just fewer choices for the fist two. Common build but you're basically King Arthur. ago. You do not need to be a bard to have a connection to music. Paladin is another half caster. Warlock 3 grants you two extra 2nd level spell slots (renewable on a short rest) that can be used to smite or heal yourself, without costing you the ability to cast 5th level spells. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. I’m playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. you get your Extra Attacks set before you worry about Smites. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. Bard. He trades off some early level efficacy for a mid to late-game punch. A sorcadin alone is pretty viable too, at least at high levels. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I am currently playing one, and have been using this guide, which does a great job of discussing all the intricacies and variations of potential builds (and coins the term sorcadin). Warlock and Sorcerer are more popular options, but Bard isn't bad either. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. Oath of Vengeance Paladin 1-6 to get Aura of Protection, with great weapon fighting and the polearm master feat (I'd like to use halberds) College of Swords Bard 1-6 for the flourishes, spell slots for smite and the utility spells for a little extra support. The distractions and. Then focus Bard until you get Font of Inspiration at Bard 5. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. Sorcerer/Wizard. I do like the idea of Bard with the Noble background though. Paladins are generally better at surviving damage. Hit Points: 45. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Rogues don't need. You could also just take two levels of paladin and go into valor bard and get your extra attack at level 8 (bard 6). You can lvl 5 smite by level 10 or 12, which is a lot quicker than full paladin does. Or not, if it turnes out you like the Paladin. I'll waste a spell slot just so I can have a certain eye and hair color). You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. First, correct me if this seems like a lore breaking idea of the oath. If shadow sorcerous origin is in, i'll go with that. So a 'Sorcadin' is a better caster and more effective in combat while a 'Palabard' is a bit tougher and has more allround skills. I think my speculation from the barbarian and the monk is proving true: we only see a swath of content like this when another book is on the horizon. Freman_Bloodglaive. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. Bard Multiclass – Paladin 2/Bard 10. Sword bard gives extra attack. With the Duergar Dwarf, they get Enlarge and Invisibility. However, dexterity is also a common saving throw for damaging spells. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. It's certainly better to focus on the bard side. I tend to create characters because I like them, not for power (e. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bard is more "engaging". You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . Bards don’t have a lot of direct damage options, so Fury of the Small is a welcome addition. 3. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. Paladin awakening skill will give everyone a. Zariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. For context, my character is a Leonin Lv. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. 10 Cloak Of Billowing. But you get 4-5 uses of the psychic blades, dealing 3-8d6 depending on level. Also consider: Monk/Paladin/Bard. . Dualing fighting style from swords bard. See more posts like this in r/BG3Builds6 Paladin / X Bard. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. A person cannot look at one splash and ignore other splash options in comparison. Paladin / Bard (Image Credit: Nowis-337). TL;DR: A 3 levels dip is probably your best option, as it more than compensates for the abilities you will lose as a paladin considering your role in the party. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. Your party can benefit a lot from the "battlefield control. as fun is 100% subjective, the only one to answer that question is yourself. Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. See moreYou take bard levels to give you spell slots, but Paladins get lots of good features through L8. Hello all! I'm currently playing a Paladin/Bard Dragon born and I feel a bit lost with the character. ago. Heavy armor and a nice list of martial weapons, maybe pick up green flame or BB with Magic Initiate for mainline DPR, then at level 7(bard 6) pick up Aura of Vitality for CRAZY healing power. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. 2 levels of Paladin gets you the weapon proficiencies you want, access to 1st level Paladin spells to help with a bit of. I’m looking to make either a Bard/Warlock, or a Paladin/Warlock. Ranger. their magic comes from music itself, like the magic is inside of all music and songs. . Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. I've been told that a bard and a cleric dies a lot so I decided not to do so. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. Race: Hobgoblin or V Human. Using a multiclass benefit applies to other builds too. But hey, they seem pretty happy with it, ignorance is bliss I guess. A dwarf crouches behind an outcrop. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. Business, Economics, and Finance. Naturally, the best class for this enneagram is the bard, a class rooted in dramatic and musical talent. If you want to focus on weapon damage, I think Paladin is the best bet. I'd just like to chime in that with your stats, you could also make a good Paladin 2/Swords Bard X. Also consider: Monk/Paladin/Bard. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. There isn't much more to say about it than that. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. For context, my character is a Leonin Lv. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. Aside from their loyalist tendencies, druids also have a number of cool subclasses, like the. However, I think the other benefits of Warcaster make it valuable too. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. 2. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. Best. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. A Halfling Bard is not just a musician, mind you. If I wanted to play someone who was functionally similar to a Paladin 2/Bard X, I'd just play a straight-up Valor Bard. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. Paladin is a support much like Bard (and Artist). You end up with the same amount of skills, just fewer choices for the fist two. ago Aug 2013 Location The aether Gender Palabard Build! *Mulitclass Paladin Bard Building a Wood Elf Paladin Bard, how does this look, it focuses on Nature and such, choosing the Oath of the Ancients and singing to animal friends. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. #3. Your speeches and teachings calling for an uprising of the peasantry have become. Avast, ye swabs!Imo this is most fun merger of the two classes. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Their scaling and effectiveness depend on spells slots, which Bard provides a lot. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. So you have to go to Bard X/Paladin 5. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes through a change every time i change my. #2. If you multiclass into a martial class that gains proficiency with heavy/medium armor/shields and also gets an extra attack, the valor bard’s best subclass abilities often become redundant. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. Bard 14/Paladin 6 would better fit that mold. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. Paladins are also a bit more group oriented, with their auras and channeling and healing. Wizard feels off cause you start as an amnesiac. Paladins actually have some of the best clear times in Chaos dungeons, but it will require a separate skill sheet and gear set. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. Colleges of Glamour, Lore and Swords handle a lot of the different archetypes well, and magical secrets should typically be used to shore up any holes in your concept or play. Amazingly fun build. +2 race. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Bards and Sorcerers for that reason, are one of the best multiclass combos. Bard provides a plethora of bonus actions and concentration. Fill sorcerer, probably Divine Sorcerer for the spell list. . As for Heavy Armor: Bard has to be on top of the boss so her skills reach both the boss and the melee dps. Paladin with bard like tendenciesPaladin/Bard multiclass. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. But it's kind of important to get to paladin 6 to aura and maybe even paladin 9 as fast as possible to revive. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. Extra Attack means you have two chances to hit an enemy and two chances to crit against them. Warlock 2. You end up with the same amount of skills, just fewer choices for the fist two. Which is more damage without question. I’m going to suggest another with Paladin 6 / Lore Bard X. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. Paladin is easier to play, but more "boring" to some people. Other than that, whatever you like. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. [Bard levels] + [ (Paladin levels)/2, rounded down] = total spellcaster level. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. Would a 10 Warlock /. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. I think he whold be a vengeance paladin + fighter Or a combat oriented cleric +fighter or bard . Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. Full build. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. Annoyingly. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Jack of all trades, expertise, inspiration, and the bard college feature. The other alternative is Paladin 6/Bard 4. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. All three of those classes are amazingly fun. Like all hexadins we're getting Booming Blade, Eldritch Blast, Hex and Armor of Agathys. If I had to choose the two next companion classes. And you don't have Extra Attack by default, so you almost certainly have to take a Bard subclass with Extra Attack like Swords or Valor. The typical split is usually pally2/bard x, or if you want to go more tanky, pally6-7/ bard x. Dueling Fighting Style with rapier/scimitar and shield. #3. Most Bardadin builds seem to favor taking more levels in Bard, which would work just fine, tho the choice of subclass seems a bit hard. Just lovely. The combination yields 24d8 extra total smite damage per day. 2. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. 15 temporary hp and 15 damage when we get hit. Most likely sorcerer. #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. Put the 16 in cha and the 15 in str. But you don't need a tank in 5e. 15 str +1 lvl 8 12 dex +2 race 14 con 11 int +1 lvl 12 8 wis -2 race 15 cha +1 lvl 4. Honestly any level of Paladin 2 and any levels of Bard and Warlock will be strong. The Cleric is less common, usually it is Sorcerer or Bard, but it is the same philosophy, you just take a hit to your Charisma score to put some points in Wisdom this way. For the most part he is a bard with one level…For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. not going Paladin at all in tier 1) if you don't want heavy armor. Using a glaive. Can be granted by: Level 1: cleric and war domain cleric. Paladin Ifrit Bard Of Serenrae.